DocumentCode
3693893
Title
Analysis and solutions to publicize Gonu
Author
Kihyun Kim; Taeson Yoon
Author_Institution
Hankuk Academy of Foreign Studies, HAFS, Yongin, Korea
fYear
2015
Firstpage
115
Lastpage
123
Abstract
Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.
Keywords
"Games","Computers"
Publisher
ieee
Conference_Titel
Computer Science, Computer Engineering, and Social Media (CSCESM), 2015 Second International Conference on
Type
conf
DOI
10.1109/CSCESM.2015.7331878
Filename
7331878
Link To Document