• DocumentCode
    3693893
  • Title

    Analysis and solutions to publicize Gonu

  • Author

    Kihyun Kim; Taeson Yoon

  • Author_Institution
    Hankuk Academy of Foreign Studies, HAFS, Yongin, Korea
  • fYear
    2015
  • Firstpage
    115
  • Lastpage
    123
  • Abstract
    Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.
  • Keywords
    "Games","Computers"
  • Publisher
    ieee
  • Conference_Titel
    Computer Science, Computer Engineering, and Social Media (CSCESM), 2015 Second International Conference on
  • Type

    conf

  • DOI
    10.1109/CSCESM.2015.7331878
  • Filename
    7331878