DocumentCode
3694461
Title
A procedural generation framework for a robot construction game
Author
Michele Vinciguerra;Tommy Thompson
Author_Institution
Department of Computing &
fYear
2015
Firstpage
213
Lastpage
218
Abstract
This paper explores a framework to permit the creation of modules as part of a robot creation and combat game. We explore preliminary work that offers a design solution to generate and test robots comprised of modular components. This current implementation, which is reliant on a constraint-driven process is then assessed to indicate the expressive range of content it can create and the total number of unique combinations it can establish.
Keywords
"Games","Weapons","Generators","Sockets","Mobile robots","Wheels"
Publisher
ieee
Conference_Titel
Computer Science and Electronic Engineering Conference (CEEC), 2015 7th
Type
conf
DOI
10.1109/CEEC.2015.7332727
Filename
7332727
Link To Document