DocumentCode
3696731
Title
3D Modeling on the Go: Interactive 3D Reconstruction of Large-Scale Scenes on Mobile Devices
Author
Schöps;Torsten Sattler; Häne;Marc Pollefeys
Author_Institution
ETH Zurich, Zurich, Switzerland
fYear
2015
Firstpage
291
Lastpage
299
Abstract
This paper presents a system for 3D reconstruction of large-scale outdoor scenes based on monocular motion stereo. Ours is the first such system to run at interactive frame rates on a mobile device (Google Project Tango Tablet), thus allowing a user to reconstruct scenes "on the go" by simply walking around them. We utilize the device´s GPU to compute depth maps using plane sweep stereo. We then fuse the depth maps into a global model of the environment represented as a truncated signed distance function in a spatially hashed voxel grid. We observe that in contrast to reconstructing objects in a small volume of interest, or using the near outlier-free data provided by depth sensors, one can rely less on free-space measurements for suppressing outliers in unbounded large-scale scenes. Consequently, we propose a set of simple filtering operations to remove unreliable depth estimates and experimentally demonstrate the benefit of strongly filtering depth maps. We extensively evaluate the system with real as well as synthetic datasets.
Keywords
"Cameras","Three-dimensional displays","Uncertainty","Image reconstruction","Real-time systems","Mobile handsets","Sensors"
Publisher
ieee
Conference_Titel
3D Vision (3DV), 2015 International Conference on
Type
conf
DOI
10.1109/3DV.2015.40
Filename
7335496
Link To Document