• DocumentCode
    3696844
  • Title

    An Approach to Quantifying Pokemon´s Entertainment Impact with Focus on Battle

  • Author

    Chetprayoon Panumate;Shuo Xiong;Hiroyuki Iida

  • Author_Institution
    Sch. of Inf. Sci., Japan Adv. Inst. of Sci. &
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    60
  • Lastpage
    66
  • Abstract
    This paper explores the attractiveness of Pokemon which is a turn-based Role Playing Game (RPG) and has been very popular for the decades. In this study we focus on Pokemon battle which is the most important component in Pokemon. The game refinement theory is used as a tool to assess the degree of sophistication of Pokemon battle. For this purpose we apply two approaches of game progress modeling to derive game refinement measure, i.e., score limit sports approach and board game approach. We calculated game refinement values for Pokemon battle by collecting many data from Pokemon Showdown, an online Pokemon battle simulator. The results show that the values of game refinement for Pokemon are slightly lower than the comfortable zone that we supposed in the previous study. We are tempted to conclude that such a slightly lower value is important to attract children with appropriate degree of excitement in playing Pokemon.
  • Keywords
    "Games","Mathematical model","Game theory","Information science","Electronic mail","History","Fires"
  • Publisher
    ieee
  • Conference_Titel
    Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), 2015 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/ACIT-CSI.2015.19
  • Filename
    7336034