DocumentCode
3696849
Title
Human-Like Build-Order Management in StarCraft to Win against Specific Opponent´s Strategies
Author
Hiroto Takino;Kunihito Hoki
Author_Institution
Dept. of Commun. Eng. &
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
97
Lastpage
102
Abstract
StarCraft: Brood War is one of most-popular classic real-time strategy (RTS) games and has attracted much interest in recent researches. The Artificial Intelligence (AI) in StarCraft has not been that advanced, so professional players have consistently been stronger than any AI. We have considered the build order problem in RTS games for this paper and propose a simple human-like build-order management model to pursue human intelligence, where matrix B represents the build order in the model. Our experiments using state-of-art AI showed that the model is capable of strengthening the AI and effective at countering a specific opponent´s strategies. Our experiments also showed that switching B in the model in accordance with the information on the opponent´s strategies from scouts is effective.
Keywords
"Scientific computing","Games"
Publisher
ieee
Conference_Titel
Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), 2015 3rd International Conference on
Type
conf
DOI
10.1109/ACIT-CSI.2015.25
Filename
7336040
Link To Document