• DocumentCode
    3696879
  • Title

    Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education

  • Author

    Reiko Hishiyama;Yuu Nakajima

  • Author_Institution
    Grad. Sch. of Creative Sci., Waseda Univ., Tokyo, Japan
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    254
  • Lastpage
    259
  • Abstract
    It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students´ hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this program provides beneficial educational effects for students in understanding a business model with uncertainty.
  • Keywords
    "Games","Business","Production facilities","Education","Uncertainty","Computational modeling","Computers"
  • Publisher
    ieee
  • Conference_Titel
    Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), 2015 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/ACIT-CSI.2015.53
  • Filename
    7336070