DocumentCode :
3696954
Title :
Agent-Based High-Performance Simulation of Biological Systems on the GPU
Author :
Savas Konur;Mariam Kiran;Marian Gheorghe;Mark Burkitt;Florentin Ipate
Author_Institution :
Sch. of Electr. Eng. &
fYear :
2015
Firstpage :
84
Lastpage :
89
Abstract :
Simulation of biological systems are computationally demanding due to the large scale reaction networks of bacterial cells. This scalability issue escalates, in particular, when bacterial colonies, formed by many individual cells, are simulated. Agent-based modelling environments on parallel architectures, such as the FLAME (Flexible Large-scale Modelling Environment) framework, are good candidates to simulate such systems, but due to the complex nature of cellular systems more advance technology is needed. In this paper, we utilise FLAME GPU, extending FLAME with a high performance graphics processing unit, to simulate a pulse generator, a typical multicellular synthetic biology system. This system is specified using a membrane computing model. We also illustrate the performance improvement of FLAME GPU over FLAME.
Keywords :
"Fires","Graphics processing units","Computational modeling","Biological system modeling","Microorganisms","Biomembranes","Pulse generation"
Publisher :
ieee
Conference_Titel :
High Performance Computing and Communications (HPCC), 2015 IEEE 7th International Symposium on Cyberspace Safety and Security (CSS), 2015 IEEE 12th International Conferen on Embedded Software and Systems (ICESS), 2015 IEEE 17th International Conference on
Type :
conf
DOI :
10.1109/HPCC-CSS-ICESS.2015.253
Filename :
7336148
Link To Document :
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