• DocumentCode
    3696954
  • Title

    Agent-Based High-Performance Simulation of Biological Systems on the GPU

  • Author

    Savas Konur;Mariam Kiran;Marian Gheorghe;Mark Burkitt;Florentin Ipate

  • Author_Institution
    Sch. of Electr. Eng. &
  • fYear
    2015
  • Firstpage
    84
  • Lastpage
    89
  • Abstract
    Simulation of biological systems are computationally demanding due to the large scale reaction networks of bacterial cells. This scalability issue escalates, in particular, when bacterial colonies, formed by many individual cells, are simulated. Agent-based modelling environments on parallel architectures, such as the FLAME (Flexible Large-scale Modelling Environment) framework, are good candidates to simulate such systems, but due to the complex nature of cellular systems more advance technology is needed. In this paper, we utilise FLAME GPU, extending FLAME with a high performance graphics processing unit, to simulate a pulse generator, a typical multicellular synthetic biology system. This system is specified using a membrane computing model. We also illustrate the performance improvement of FLAME GPU over FLAME.
  • Keywords
    "Fires","Graphics processing units","Computational modeling","Biological system modeling","Microorganisms","Biomembranes","Pulse generation"
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing and Communications (HPCC), 2015 IEEE 7th International Symposium on Cyberspace Safety and Security (CSS), 2015 IEEE 12th International Conferen on Embedded Software and Systems (ICESS), 2015 IEEE 17th International Conference on
  • Type

    conf

  • DOI
    10.1109/HPCC-CSS-ICESS.2015.253
  • Filename
    7336148