• DocumentCode
    3699303
  • Title

    Behaviors-based synthesis for character animation generation

  • Author

    Yingwei Liang;Xiaomeng Yang

  • Author_Institution
    College of Information Science and Engineering, Hunan University, Changsha, Hunan Province, China
  • fYear
    2015
  • Firstpage
    1046
  • Lastpage
    1049
  • Abstract
    We make a research on an implementation method related to how virtual characters achieve object operations in narrative story. Through an automatic generation method, tetrahedral parameterization is produced. This is used to realize the process of interpolation in motion blending. Similarly, an improved path finding algorithm is given by us to guide the character to avoid obstacles. The compound behaviors derived from the sematic-narrative story can be generated by the combination of locomotion, reaching, grasping. Through these sub-motions, the character animation is achieved. The behaviors-based synthesis for character animation generation, demonstrated by us, is supposed to be adopted for animation and game production.
  • Keywords
    "Animation","Interpolation","End effectors","Grasping","Real-time systems","Heuristic algorithms","Jacobian matrices"
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
  • ISSN
    2327-0586
  • Print_ISBN
    978-1-4799-8352-0
  • Electronic_ISBN
    2327-0594
  • Type

    conf

  • DOI
    10.1109/ICSESS.2015.7339232
  • Filename
    7339232