DocumentCode
3699303
Title
Behaviors-based synthesis for character animation generation
Author
Yingwei Liang;Xiaomeng Yang
Author_Institution
College of Information Science and Engineering, Hunan University, Changsha, Hunan Province, China
fYear
2015
Firstpage
1046
Lastpage
1049
Abstract
We make a research on an implementation method related to how virtual characters achieve object operations in narrative story. Through an automatic generation method, tetrahedral parameterization is produced. This is used to realize the process of interpolation in motion blending. Similarly, an improved path finding algorithm is given by us to guide the character to avoid obstacles. The compound behaviors derived from the sematic-narrative story can be generated by the combination of locomotion, reaching, grasping. Through these sub-motions, the character animation is achieved. The behaviors-based synthesis for character animation generation, demonstrated by us, is supposed to be adopted for animation and game production.
Keywords
"Animation","Interpolation","End effectors","Grasping","Real-time systems","Heuristic algorithms","Jacobian matrices"
Publisher
ieee
Conference_Titel
Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
ISSN
2327-0586
Print_ISBN
978-1-4799-8352-0
Electronic_ISBN
2327-0594
Type
conf
DOI
10.1109/ICSESS.2015.7339232
Filename
7339232
Link To Document