• DocumentCode
    3707158
  • Title

    Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions

  • Author

    Paul Dezentje;Marina A. Cidota;Rory M.S. Clifford;Stephan G. Lukosch;Paulina J.M. Bank;Heide K. Lukosch

  • Author_Institution
    Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2015
  • Firstpage
    57
  • Lastpage
    58
  • Abstract
    Currently, each medical discipline involved in assessing motor disorders in various patient groups is using subjectively scored clinical tests, qualitative video analysis, or cumbersome marker-based motion capturing. This extended abstract investigates the potential of a serious game implemented as an Augmented Reality (AR) application to facilitate objective, quantitative and valid measures of the factors contributing to upper extremity motor dysfunction. First, the design process of the game and the system architecture of the AR framework are described. Second, a study about game engagement is presented based on an experiment we conducted with eight healthy people, aged between 52-79. The results of the study show that there is potential for engagement, but the usability needs to be improved before it can emerge.
  • Keywords
    "Games","Augmented reality","Usability","Thumb","Diseases","Systems architecture"
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH´D), 2015 IEEE International Symposium on
  • Type

    conf

  • DOI
    10.1109/ISMAR-MASHD.2015.24
  • Filename
    7350739