• DocumentCode
    3708752
  • Title

    Design and implementation character of agent RoboCupTM soccer simulator based on FIFA/FIFPro world XI

  • Author

    R. Priyo Hartono Adji;Sjamsu Ismail

  • Author_Institution
    Research Center for Electronics and Telecommunications, Indonesian Institute of Sciences (LIPI), Bandung, Indonesia
  • fYear
    2015
  • Firstpage
    628
  • Lastpage
    632
  • Abstract
    Artificial Intelligence (AI) plays an important role in the world of robotics because it allows the robot can move automatically with just a few simple commands. In order for the development of more advanced robotics, researchers are trying to make a robot to perform a variety of sports and games. One of the sports that entered the world of robotics that is football. The following studies attempt to simulate robot soccer game in two dimensions simulator (2D Simulator) that runs on the RoboCup™ Soccer Simulator. In this paper, the authors propose and design characterization algorithm for the movement for each player (If player WM -> getPlayerNumber = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 } then do each type of characterization). A sample of implementation result of this algorithm is also given by match result between related work.
  • Keywords
    "Games","Robot sensing systems","Computational modeling","Interpolation","Telecommunications","Artificial intelligence"
  • Publisher
    ieee
  • Conference_Titel
    Electrical Engineering and Informatics (ICEEI), 2015 International Conference on
  • Print_ISBN
    978-1-4673-6778-3
  • Electronic_ISBN
    2155-6830
  • Type

    conf

  • DOI
    10.1109/ICEEI.2015.7352575
  • Filename
    7352575