DocumentCode :
3719160
Title :
Avatar mobility and network condition-aware 3D game over wireless networks
Author :
Donghyeok Ho;Hyungnam Kim;Hwangjun Song
Author_Institution :
Division of IT Convergence Engineering, Pohang University of Science and Technology, Republic of Korea
fYear :
2015
Firstpage :
217
Lastpage :
220
Abstract :
In this work, we present an avatar mobility and network condition-aware 3D game over wireless networks. The proposed system is designed to pursue an effective tradeoff between 3D rendering quality and compressed image quality. By considering user-preferred networking cost (i.e., data transmission charges), 3D rendering level and image compression parameters are determined dynamically in order to enhance the quality of service for interactive 3D game. The system is implemented using VirtualGL and an online open-source 3D game, PlaneShift, and examined using a mobile device connected to LTE and WiFi networks.
Keywords :
"Three-dimensional displays","Avatars","Rendering (computer graphics)","Games","Image coding","IEEE 802.11 Standard","Computational modeling"
Publisher :
ieee
Conference_Titel :
Local Computer Networks (LCN), 2015 IEEE 40th Conference on
Type :
conf
DOI :
10.1109/LCN.2015.7366310
Filename :
7366310
Link To Document :
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