• DocumentCode
    3734032
  • Title

    Smoke simulation with user specified details

  • Author

    Yinbo Han;Qing Zuo;Yue Qi

  • Author_Institution
    State Key Laboratory of Virtual Reality Technology and Systems (Beihang University)
  • fYear
    2015
  • Firstpage
    212
  • Lastpage
    217
  • Abstract
    Fluid flowing with small-scale details is involved in many games or animation effects. This paper aims to add such small-scale details to fast smoke simulation. In the paper, the whole smoke motion is divided into two parts: a low-resolution motion field and a high-resolution detail motion field, both of which are handled respectively and then combined with each other. The low-resolution motion field is obtained by physical simulation, during which the velocity field is stored and calculated on a coarse grid. The high-resolution detail motion field is gained through two ways. The first is by texture synthesis from an input example texture. The second is translating a small image containing simple contours to a detailed motion field. In both ways, the generation of detail motion field needs to be done only once before the low-resolution motion simulation, while the combination is executed each frame during smoke simulation. In the paper, experiments with varieties of inputs are made on two-dimension grids. Results have shown the method introduced in this paper feasible and efficient.
  • Keywords
    "Mathematical model","Solid modeling","Animation","Navier-Stokes equations","Force","Adaptation models"
  • Publisher
    ieee
  • Conference_Titel
    Computer and Communications (ICCC), 2015 IEEE International Conference on
  • Print_ISBN
    978-1-4673-8125-3
  • Type

    conf

  • DOI
    10.1109/CompComm.2015.7387569
  • Filename
    7387569