• DocumentCode
    3736282
  • Title

    A systematic review on the usage of games for healthcare

  • Author

    T?lio H. Costa;Nayron M. Soares;Wasington A. Reis;Frederico M. Bublitz

  • Author_Institution
    Center for Strategic Technologies in Health, State University of Para?ba, Campina Grande, Brazil
  • fYear
    2015
  • Firstpage
    480
  • Lastpage
    484
  • Abstract
    The emerging of new technologies (e.g., motion sensors) has enabled the creation of more realistic games. Due to its playful feature, these games have been successfully applied in healthcare, mainly as a supplementary therapy for rehabilitation treatments. There are many areas where games are, and can be, applied. In this sense, for a better understanding of the use of games in healthcare, we carried out a literature review to verify the different possibilities of use and its benefits. We performed a systematic review of literature which reveals that the best results, and areas where the games are most used, are in the rehabilitation of patients with brain damage, cerebral palsy, the reduction of fall´s risk and therapies for overweight people. These results can be applied as requirements for researches and developments for healthcare.
  • Keywords
    "Games","Pediatrics","Mixers"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics - Berlin (ICCE-Berlin), 2015 IEEE 5th International Conference on
  • Type

    conf

  • DOI
    10.1109/ICCE-Berlin.2015.7391316
  • Filename
    7391316