DocumentCode :
3740780
Title :
Particle System
Author :
Roberto Zanata
Author_Institution :
Conservatory of Ferrara, Italy
fYear :
2015
Firstpage :
384
Lastpage :
386
Abstract :
In this paper we examine the project of a PARTICLE SYSTEM and the approaches to the NUI (Natural User Interface) applied to a multimedia interactive installation done with Processing1 and Supercollider2. Supercollider is a programming language for real time audio synthesis and algorithmic composition. Processing is an open source programming language and environment for people who want to create images, animations, and interactions". It is designed to be used by artists, therefore does not require deep programming knowledge and it makes the task of practical implementation of ideas rather simple and immediate. It is very close to Java language but the possibility to implement interaction and 2D/3D graphics or animation of a particle system is much more easy. A particle system is a collection of many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.
Keywords :
"Animation","Libraries","Computer languages","Art","Band-pass filters","Encoding"
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2015 International Conference on
Type :
conf
DOI :
10.1109/CW.2015.17
Filename :
7398449
Link To Document :
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