• DocumentCode
    3740862
  • Title

    Treasure hunt game to persuade visitors to walk around a shopping mall

  • Author

    Asuka Wakao;Kohei Matsumura;Mao Suzuki;Haruo Noma

  • Author_Institution
    College of Information Science and Technology, Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu, Shiga 525-8577, Japan
  • fYear
    2015
  • Firstpage
    527
  • Lastpage
    530
  • Abstract
    In this paper, we propose a treasure hunting game aimed at changing shopping behavior. Shopping malls consist of various tenants such as shops and restaurants, enabling visitors to find many kinds of goods and services in one place. Realizing this multiplier effect, the shopping mall manages to announce the shops they have and encourage visitors to walk around all over the mall. However, visitors tend to visit particular tenants that they know well and do not pay much attention to other unfamiliar ones. With such buying behavior, malls lose their appeal. We thus aimed to persuade mall visitors to visit unfamiliar shops through playing a game. We designed the treasure hunt game on a smart phone by introducing some gamification techniques. In the game, a participant looks for virtual treasures that are hidden in tenants, and the treasure emits a wireless beacon signal. An individuals smartphone presents the beacon signal status and text hints to provide clues to find the treasures, so the participant walks around the shopping mall to hunt for the treasures. As the result of our user study, we confirmed that the proposed method motivates participants to walk around the shopping mall while hunting for the treasure. Further analysis suggested that our method suits shopping activities of groups such as families.
  • Keywords
    "Games","Buildings","Conferences","Visualization","Robots","Mobile communication","Tutorials"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398555
  • Filename
    7398555