• DocumentCode
    3740977
  • Title

    Predicting the opponent´s action using the k-nearest neighbor algorithm and a substring tree structure

  • Author

    Yuto Nakagawa;Kaito Yamamoto;Chu Chun Yin;Tomohiro Harada;Ruck Thawonmas

  • Author_Institution
    Intelligent Computer Entertainment Laboratory, Graduate School of information Science and Engineering, Ritsumeikan University, Shiga, Japan
  • fYear
    2015
  • Firstpage
    533
  • Lastpage
    534
  • Abstract
    This paper proposes a technique for predicting the opponent´s next action accurately by combining the k-nearest neighbor algorithm and a substring tree structure. Furthermore, our AI, employing the proposed technique, is enhanced by the implementation of Boltzmann equation control. The proposed method and the enhanced AI are evaluated on a fighting game AI competition platform, and their results attest to their effectiveness.
  • Keywords
    "Prediction algorithms","Games","Artificial intelligence","Boltzmann equation","Conferences","Consumer electronics"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398673
  • Filename
    7398673