DocumentCode :
3741619
Title :
What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?
Author :
Angelica B. Ortiz De Gortari
Author_Institution :
Div. of Psychol., Nottingham Trent Univ., Nottingham, UK
fYear :
2015
Firstpage :
84
Lastpage :
89
Abstract :
The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users also raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP), a research approach focusing on understanding the psychosocial effects of video game playing by examining non-volitional phenomena (e.g., Altered sensorial perceptions, automatic mental processes, involuntary motoric activations and behaviours related to playing video games), suggests similarities between gamers´ experiences reported after playing on conventional devices and side effects of highly immersive technologies (e.g., Head-up displays, highly realistic virtual environments). The aim of this paper is to discuss the challenges highly immersive technologies posit to the malleable human mind, taking into account not only the side-effects of the virtual immersion manifesting as physical symptoms, but also the psychosocial implications.
Keywords :
"Games","Auditory system","Visualization","Virtual environments","Music","Psychology"
Publisher :
ieee
Conference_Titel :
Interactive Technologies and Games (iTAG), 2015 International Conference on
Type :
conf
DOI :
10.1109/iTAG.2015.15
Filename :
7399494
Link To Document :
بازگشت