DocumentCode :
3746361
Title :
A calibration method for structured light systems based on a virtual camera
Author :
Mingliang Fu;Yuquan Leng;Huiwen Zhang
Author_Institution :
State Key Laboratory of Robotics, Shenyang Institute of Automation, Chinese Academy of Science, Shenyang 110016, China
fYear :
2015
Firstpage :
57
Lastpage :
63
Abstract :
Structured light systems are a simple and efficient tool in the field of 3D reconstruction. Existing calibration methods of structured light systems are either not precise or elastic. In this paper, an easy to use method is proposed. The calibration of a structured light system can accomplished with a good accuracy. The projector projects a checkerboard pattern rendered by OpenGL functions onto a planar board, and the coordinates of corner points in the projector image plane are adjusted to the target position with an iterative algorithm. Thus, the projector can "view" the printed chessboard pattern. The calibration of a projector becomes essentially the same as that of a monocular camera. Meanwhile, the projector calibration doesn´t depend on a pre-calibrated camera, which makes errors of the camera calibration cannot effect the projector calibration. Experimental results show that the mean re-projection error of the projector is less than 1 pixel.
Keywords :
"Cameras","Calibration","Three-dimensional displays","Transmission line matrix methods","Iterative methods","Solid modeling"
Publisher :
ieee
Conference_Titel :
Image and Signal Processing (CISP), 2015 8th International Congress on
Type :
conf
DOI :
10.1109/CISP.2015.7407850
Filename :
7407850
Link To Document :
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