• DocumentCode
    3748822
  • Title

    Photometric Stereo in a Scattering Medium

  • Author

    Zak Murez;Tali Treibitz;Ravi Ramamoorthi;David Kriegman

  • Author_Institution
    Univ. of California, San Diego, La Jolla, CA, USA
  • fYear
    2015
  • Firstpage
    3415
  • Lastpage
    3423
  • Abstract
    Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such as water, biological tissue and fog has been limited until now, because of forward scattered light from both the source and object, as well as light scattered back from the medium (backscatter). Here we make three contributions to address the key modes of light propagation, under the common single scattering assumption for dilute media. First, we show through extensive simulations that single-scattered light from a source can be approximated by a point light source with a single direction. This alleviates the need to handle light source blur explicitly. Next, we model the blur due to scattering of light from the object. We measure the object point-spread function and introduce a simple deconvolution method. Finally, we show how imaging fluorescence emission where available, eliminates the backscatter component and increases the signal-to-noise ratio. Experimental results in a water tank, with different concentrations of scattering media added, show that deconvolution produces higher-quality 3D reconstructions than previous techniques, and that when combined with fluorescence, can produce results similar to that in clear water even for highly turbid media.
  • Keywords
    "Backscatter","Scattering","Light sources","Cameras","Three-dimensional displays","Image reconstruction"
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision (ICCV), 2015 IEEE International Conference on
  • Electronic_ISBN
    2380-7504
  • Type

    conf

  • DOI
    10.1109/ICCV.2015.390
  • Filename
    7410747