• DocumentCode
    3754893
  • Title

    Procedural modeling for ancient Maya cityscapes initial methodological challenges and solutions

  • Author

    Heather Richards-Rissetto;Rachel Plessing

  • Author_Institution
    Department of Anthropology and Center for Digital, Research in the Humanities (CDRH), University of Lincoln-Nebraska, USA
  • Volume
    2
  • fYear
    2015
  • Firstpage
    85
  • Lastpage
    88
  • Abstract
    Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling - rapid proto-typing of 3D models from a set of rules - offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region the approach has only been applied to reconstructions of individual buildings and not an entire city. In this paper, we present initial methodological challenges and solutions to procedural modeling of ancient Maya cityscapes using the UNESCO World Heritage Site of Copan, Honduras as a case study.
  • Keywords
    "Three-dimensional displays","Buildings","Solid modeling","Cities and towns","Architecture","Data models","Standards"
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage, 2015
  • Print_ISBN
    978-1-5090-0254-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2015.7419458
  • Filename
    7419458