• DocumentCode
    3757968
  • Title

    Comparative Analysis of Existing Architectures for General Game Agents

  • Author

    Ionel-Alexandru Hosu;Andreea Urzica

  • Author_Institution
    Fac. of Autom. Control &
  • fYear
    2015
  • Firstpage
    257
  • Lastpage
    260
  • Abstract
    This paper addresses the development of general purpose game agents able to learn a vast number of games using the same architecture. The article analyzes the main existing approaches to general game playing, reviews their performance and proposes future research directions. Methods such as deep learning, reinforcement learning and evolutionary algorithms are considered for this problem. The testing platform is the popular video game console Atari 2600. Research into developing general purpose agents for games is closely related to achieving artificial general intelligence (AGI).
  • Keywords
    "Games","Neural networks","Network topology","Topology","Computer architecture","Learning (artificial intelligence)","Computer science"
  • Publisher
    ieee
  • Conference_Titel
    Symbolic and Numeric Algorithms for Scientific Computing (SYNASC), 2015 17th International Symposium on
  • Type

    conf

  • DOI
    10.1109/SYNASC.2015.48
  • Filename
    7426092