DocumentCode
3757968
Title
Comparative Analysis of Existing Architectures for General Game Agents
Author
Ionel-Alexandru Hosu;Andreea Urzica
Author_Institution
Fac. of Autom. Control &
fYear
2015
Firstpage
257
Lastpage
260
Abstract
This paper addresses the development of general purpose game agents able to learn a vast number of games using the same architecture. The article analyzes the main existing approaches to general game playing, reviews their performance and proposes future research directions. Methods such as deep learning, reinforcement learning and evolutionary algorithms are considered for this problem. The testing platform is the popular video game console Atari 2600. Research into developing general purpose agents for games is closely related to achieving artificial general intelligence (AGI).
Keywords
"Games","Neural networks","Network topology","Topology","Computer architecture","Learning (artificial intelligence)","Computer science"
Publisher
ieee
Conference_Titel
Symbolic and Numeric Algorithms for Scientific Computing (SYNASC), 2015 17th International Symposium on
Type
conf
DOI
10.1109/SYNASC.2015.48
Filename
7426092
Link To Document