DocumentCode
3763752
Title
Mobile game testing: Case study of a puzzle game genre
Author
Arlinta Christy Barus;Roy Deddy Hasiholan Tobing;Dani Novita Pratiwi;Siska Adelina Damanik;Jenny Pasaribu
Author_Institution
Faculty of Informatics Engineering and Electro, Del Institute of Technology, Laguboti, Indonesia
fYear
2015
Firstpage
145
Lastpage
149
Abstract
The advancement of mobile technologies allows developers to build more sophisticated application specifically mobile game. As the result, mobile game has more complex gameplays and incorporates more complex resources, such as 2D images, 3D objects, artificial intelligence, sounds, and many more. Developers are spoilt by the vast number of available game engines that enable rapid mobile game development. However, the mobile game source codes that orchestrate all the interconnected resources are also getting large in the size and eventually leading to difficulties in tracing bugs in the codes. Meanwhile, software testing is still a growing area that, despite vary proposed techniques to identify errors in source code have been developed, yet it has to consider more studies in mobile game category. This research aims to conduct an appropriate testing on a mobile game application. We choose to test an awards-winning mobile game using an available testing tool, named Unity Test Tool. The tool is explored during this study and then applied to test the game that of puzzle genre. At the end of the study, the research finds that the game is faults/bugs-free.
Keywords
"Games","Testing","Land mobile radio","Engines","Software","Computer bugs","Artificial intelligence"
Publisher
ieee
Conference_Titel
Automation, Cognitive Science, Optics, Micro Electro-Mechanical System, and Information Technology (ICACOMIT), 2015 International Conference on
Type
conf
DOI
10.1109/ICACOMIT.2015.7440194
Filename
7440194
Link To Document