• DocumentCode
    3771968
  • Title

    Real-Time Terrain Rendering Based on Geometry Clipmap

  • Author

    Zheng Guping;Xing Yue;Zhang Ronghua

  • Author_Institution
    North China Electr. Power Univ. of Control &
  • fYear
    2015
  • Firstpage
    593
  • Lastpage
    595
  • Abstract
    Real-time terrain rendering has been an important issue in the research of virtual reality. There are two key technologies in real-time terrain rendering process, one is how to organize large amounts of terrain data effectively, and the other is how to shift those terrain data from CPU to GPU during the rendering process. The terrain structure is based on the Geometry Clipmap and the terrain elevation value is stored as 2D texture. Basing on wraparound addressing, updates the terrain in three parts according to the viewpoint moving direction, optimizes the crack elimination algorithm by reading two points in current coarser level on average and implements the whole terrain rendering process with WebGL. Experiments show that, the improved method can get a stable frame rate and meet the requirement of real-time rendering.
  • Keywords
    "Rendering (computer graphics)","Graphics processing units","Geometry","Real-time systems","Hardware","Shape","Systems simulation"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems Design and Engineering Applications (ISDEA), 2015 Sixth International Conference on
  • Type

    conf

  • DOI
    10.1109/ISDEA.2015.152
  • Filename
    7462689