DocumentCode
3772095
Title
Joining the game and the experiment in peer-to-peer remote laboratories for STEM education
Author
Ananda Maiti;Andrew D. Maxwell;Alexander A. Kist;Lindy Orwin
Author_Institution
School of Mechanical and Electrical Engineering, University of Southern Queensland, Australia
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
213
Lastpage
218
Abstract
Remote Access Laboratories (RAL) provide access to experimental setups from remote locations. These experimental setups are composed of controller units programmed to gather data and interact with user inputs. A distributed version of RAL can be maker oriented i.e. the experiment rigs are designed by individuals and shared among each other. This paper presents the programming aspects and activity user interface (UI) design and organization of experiments in a distributed RAL aims at STEM education. The user interface must be interactive to increase engagement and motivation for the user. Being designed for school students, the environment to create the control logic of a rig created by the student needs to be on a homogenous platform. The programming language has to be easy to understand and use. Characteristics and requirements of a graphical programming language SNAP, which is modified and used as the programming platform for RAL, is studied in this paper.
Keywords
"Decision support systems","Programming","Handheld computers","Games","Computer languages","Content management","Remote laboratories"
Publisher
ieee
Conference_Titel
Experiment@ International Conference (exp.at´15), 2015 3rd
Type
conf
DOI
10.1109/EXPAT.2015.7463268
Filename
7463268
Link To Document