• DocumentCode
    381483
  • Title

    MPEG4 animation clustering for networked virtual environments

  • Author

    Joslin, Chris ; Magnenat-Thalmann, Nadia

  • Author_Institution
    MIRALab, Geneva Univ., Switzerland
  • Volume
    1
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    365
  • Abstract
    In this paper we describe a filter that can be used to dramatically reduce the amount of data flowing between clients connected in a networked virtual environment, when using the MPEG4 animation parameters. The approach consists of three parts: real life experimentation and parameter determination, filter construction and filter testing. The real life experiments are used to determine base figures for the filter construction, the filter construction details aspects of design and visual compensation and the final evaluations are used to establish if the filter works correctly, both for data reduction and aesthetically and how well.
  • Keywords
    client-server systems; code standards; computer animation; data communication; data compression; data reduction; video coding; virtual reality; MPEG4; animation clustering; clients; data reduction; filter construction; filter testing; networked virtual environments; parameter determination; real life experiments; Avatars; Facial animation; Filters; Financial advantage program; Layout; Life testing; MPEG 4 Standard; Streaming media; Transform coding; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
  • Print_ISBN
    0-7803-7304-9
  • Type

    conf

  • DOI
    10.1109/ICME.2002.1035794
  • Filename
    1035794