DocumentCode
381483
Title
MPEG4 animation clustering for networked virtual environments
Author
Joslin, Chris ; Magnenat-Thalmann, Nadia
Author_Institution
MIRALab, Geneva Univ., Switzerland
Volume
1
fYear
2002
fDate
2002
Firstpage
365
Abstract
In this paper we describe a filter that can be used to dramatically reduce the amount of data flowing between clients connected in a networked virtual environment, when using the MPEG4 animation parameters. The approach consists of three parts: real life experimentation and parameter determination, filter construction and filter testing. The real life experiments are used to determine base figures for the filter construction, the filter construction details aspects of design and visual compensation and the final evaluations are used to establish if the filter works correctly, both for data reduction and aesthetically and how well.
Keywords
client-server systems; code standards; computer animation; data communication; data compression; data reduction; video coding; virtual reality; MPEG4; animation clustering; clients; data reduction; filter construction; filter testing; networked virtual environments; parameter determination; real life experiments; Avatars; Facial animation; Filters; Financial advantage program; Layout; Life testing; MPEG 4 Standard; Streaming media; Transform coding; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035794
Filename
1035794
Link To Document