• DocumentCode
    38420
  • Title

    Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games

  • Author

    Berta, R. ; Bellotti, Fernando ; De Gloria, A. ; Pranantha, D. ; Schatten, Carlotta

  • Author_Institution
    Dept. of Naval, Electr. & Electron. & Telecommun. Eng. (DITEN), Univ. of Genoa, Genoa, Italy
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    164
  • Lastpage
    175
  • Abstract
    Passive brain-computer interaction (BCI) can provide useful information to understand a user´s state and anticipate intentions, which is needed to support adaptivity and personalization. Given the huge variety of audiences, a game´s capability of adapting to different user profiles-in particular to keep the player in flow-is crucial to make it ever more enjoyable and satisfying. We have performed a user experiment exploiting a four-electrode electroencephalogram (EEG) tool similar to the ones that are soon likely to appear in the market for game control. We have performed a spectral characterization of the video-gaming experience, also in comparison with other tasks. Results show that the most informative frequency bands for discriminating among gaming conditions are around low beta. Simple signals from the peripheral nervous system add marginal information. Classification of three levels of user states is possible, with good accuracy, using a support vector machine (SVM) classifier. A user-independent classification performs worse than a user-dependent approach (50.1% versus 66.4% rate). Personalized SVM training and validation time is reasonable (7-8 min). Thus, we argue that a personalized system could be implemented in a consumer context and research should aim at improving classifiers that can be trained online by end users.
  • Keywords
    brain-computer interfaces; computer games; electroencephalography; medical signal processing; support vector machines; BCI; EEG tool; SVM classifier; four-electrode electroencephalogram; informative frequency band; passive brain-computer interaction; peripheral nervous system; physiological signal analysis; spectral characterization; support vector machine; user-independent classification; video-gaming; Context; Electroencephalography; Games; Monitoring; Physiology; Sensors; Signal analysis; Electroencephalogram (EEG); games; passive brain–computer interface (BCI); user adaptivity; user tracking;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2260340
  • Filename
    6509413