• DocumentCode
    389632
  • Title

    On the inductive inverse kinematics algorithm for an articulated body

  • Author

    Jin Ok Kim ; Lee, Bum Ro ; Chung, Chin Hyun

  • Author_Institution
    Sch. of Electr. & Comput. Eng., Sungkyunkwan Universityt, Suwon, South Korea
  • Volume
    5
  • fYear
    2002
  • fDate
    6-9 Oct. 2002
  • Abstract
    Inverse kinematics is a very useful method for controlling the posture of an articulated body. In most inverse kinematics processes, the major matter of concern is not the posture of an articulated body itself, but the position and direction of the end effector. In some applications such as 3D character animation, however, it is more important to generate an overall natural posture for the character rather than place the end effector in the exact position. Indeed, when an animator wants to modify the posture of a human-like 3D character with many physical constraints, he has to undergo considerable trial-and-error to generate a realistic posture for the character. The Inductive Inverse Kinematics (IIK) algorithm using a Uniform Posture Map (UPM) is proposed to control the posture of a human-like 3D character. The proposed algorithm quantizes human behaviors without distortion to generate a UPM, and then generates a natural posture by searching the UPM. If necessary, the resulting posture could be compensated with a traditional Cyclic Coordinate Descent (CCD). The proposed method could be applied to produce 3D-character animation based on the key frame method, 3D games and virtual reality.
  • Keywords
    computer animation; robot kinematics; solid modelling; 3D character animation; 3D games; Cyclic Coordinate Descent; IIK algorithm; Inductive Inverse Kinematics algorithm; UPM; Uniform Posture Map; articulated body; end effector; human behaviors; human-like 3D character; inductive inverse kinematics algorithm; key frame method; natural posture; realistic posture; virtual reality; Animation; Automatic control; Character generation; Charge coupled devices; Computer graphics; End effectors; Humans; Kinematics; Production; Strain control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2002 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-7437-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.2002.1176418
  • Filename
    1176418