DocumentCode
390629
Title
A generalized perception filter for distributed virtual environments
Author
Du, Jiang ; Turner, Stephen J. ; Lee, Bu Sung
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
Volume
1
fYear
2002
fDate
28-31 Oct. 2002
Firstpage
297
Abstract
A distributed virtual environment (DVE) allows a group of geographically dispersed users to interact in real time. To provide a usable system, interactions with objects and other users must be observed by participants with sufficient consistency and within a limited delay. However in a wide area network (WAN), there can be considerable communication delays between different users. The main effects will be in the visual mode of the environment, where delays can cause discontinuous state changes and jumps in the positions of objects. This paper presents a generalized perception filter for hiding the effects of latency due to communication delays. It extends previous work in this area by considering both periodic updates and updates due to a dead reckoning model. The algorithm is also suitable for DVE that are implemented using the High Level Architecture.
Keywords
IEEE standards; delays; open systems; real-time systems; simulation; virtual reality; wide area networks; DVE; High Level Architecture; WAN; communication delays; dead reckoning model; distributed virtual environment; generalized perception filter; latency hiding; periodic updates; real time interaction; visual mode; wide area network; Computational efficiency; Dead reckoning; Delay effects; Filters; Joining processes; Military standards; Protocols; Standards development; Virtual environment; Wide area networks;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON '02. Proceedings. 2002 IEEE Region 10 Conference on Computers, Communications, Control and Power Engineering
Print_ISBN
0-7803-7490-8
Type
conf
DOI
10.1109/TENCON.2002.1181273
Filename
1181273
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