• DocumentCode
    39775
  • Title

    Stackelberg Game for Bandwidth Allocation in Cloud-Based Wireless Live-Streaming Social Networks

  • Author

    Guofang Nan ; Zhifei Mao ; Mei Yu ; Minqiang Li ; Honggang Wang ; Yan Zhang

  • Author_Institution
    Inst. of Syst. Eng., Tianjin Univ., Tianjin, China
  • Volume
    8
  • Issue
    1
  • fYear
    2014
  • fDate
    Mar-14
  • Firstpage
    256
  • Lastpage
    267
  • Abstract
    Multimedia social networks have been introduced as a new technology to enrich people´s lives through enhanced multimedia distribution. On the other hand, a media cloud system can perform multimedia processing and storage, and provide heterogeneous multimedia services. However, the challenges still remain for end users (e.g., mobile devices and PCs) to receive multimedia streaming from the cloud system with satisfied quality-of-service (QoS). To address these challenges, an efficient multimedia distribution approach taking advantage of live-streaming social networks is innovated in this paper to deliver the media services from the cloud to both desktop and wireless end users. Our approach allows bandwidth limited mobile users to acquire live multimedia streaming from desktop users, directly based on their social relationships rather than from the cloud. When a number of mobile users compete for limited bandwidth access with the desktop users, a bandwidth allocation problem must be solved to meet all users´ QoS requirements in the live-streaming social network. We formulate the problem as a two-stage Stackelberg game, in which both desktop users and mobile users target at maximizing their utilities. In our study, a noncooperative game is used to model the competition among the desktop users in terms of shared bandwidth and price in the first stage of the game. The second stage of the game models the behavior of a mobile user selecting the desktop users by an evolutionary game. In addition, a case study is conducted following the general Stackelberg game formulation, where the existence of a unique Nash equilibrium is proved. Based on our game modeling, we design protocols for both desktop and mobile users and evaluate them with numerical examples.
  • Keywords
    cloud computing; evolutionary computation; game theory; multimedia computing; quality of service; social networking (online); bandwidth allocation problem; bandwidth limited mobile users; cloud-based wireless live-streaming social networks; evolutionary game; media cloud system; multimedia distribution approach; multimedia social networks; multimedia streaming; noncooperative game; quality-of-service; two-stage Stackelberg game formulation; Bandwidth allocation; Stackelberg game; evolutionary game theory; multimedia social networks; wireless live-streaming social networks;
  • fLanguage
    English
  • Journal_Title
    Systems Journal, IEEE
  • Publisher
    ieee
  • ISSN
    1932-8184
  • Type

    jour

  • DOI
    10.1109/JSYST.2013.2253420
  • Filename
    6509915