DocumentCode
397798
Title
Complexity and human-computer interaction
Author
Schlick, Christopher M. ; Winkelholz, C. ; Motz, F. ; Brutting, M.
Author_Institution
Res. Inst. for Inf. Process., FGAN, Wachtberg, Germany
Volume
3
fYear
2003
fDate
5-8 Oct. 2003
Firstpage
2360
Abstract
A novel approach to measure the complexity of human-computer interaction is presented. A complexity measure is defined, which relies on information-theoretic quantities such as block entropy. An efficient estimation procedure for the complexity measure is introduced. The estimation is based on variable length Markov chains and is using the well-known Shannon guessing game. The theoretical framework is validated by a study of user interaction with electronic map displays. The interaction task was to search for multiple vessel symbols under time pressure. 30 experienced master mariners participated as users. Samples from both users´ visual scanpath and manual responses were acquired. The workload due to time pressure and the number of symbol clusters on the display were varied systematically. The results of an ANOVA (α=0.05) show a significant complexity decrease for manual response when the time pressure (or workload) is increased. The workload effect on the complexity of users´ visual scanpath was stronger than on his manual response. The complexity of visual perception contributed to 85% of the overall complexity. There was also a significant effect of the number of symbol clusters on the display: a display with 2 clusters showed a significantly higher search complexity for manual response than a non-clustered display.
Keywords
Markov processes; entropy; human computer interaction; visual perception; ANOVA; Shannon guessing game; block entropy; complexity measure; electronic map displays; human-computer interaction complexity; information theoretic quantities; manual responses; multiple vessel symbols; nonclustered display; search complexity; user interaction; users visual scanpath; variable length Markov chains; visual perception complexity; Analysis of variance; Computer displays; Entropy; Games; Human computer interaction; Information processing; Information theory; Stochastic processes; Time factors; Visual perception;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-7952-7
Type
conf
DOI
10.1109/ICSMC.2003.1244237
Filename
1244237
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