DocumentCode
399455
Title
An impulse-based approach under penetration between bodies for tactile feedback display
Author
Kosaka, Takeshi ; Iguchi, Toshiko ; Noborio, Hiroshi
Author_Institution
Graduate Sch. of Eng., Osaka Electro-Commun. Univ., Neyagawa, Japan
Volume
3
fYear
2003
fDate
27-31 Oct. 2003
Firstpage
2684
Abstract
In the CG community, many kinds of physical-based (impulse-based) approaches such as Mirtich´s and Baraff´s have been proposed for showing dynamic animation. However, because they generate and calibrate only an impulsive force, i.e., an area of force distribution, the impulsive forces are not always precisely calibrated. Moreover, since they do not deal with any exact impulse (force distribution), they cannot be applicable for dynamic animation with simultaneous contacts between bodies and for tactile feedback display between them. In order to overcome such drawbacks, we proposed a new approach to generate an arbitrary impulse (force distribution) artificially based on practical time, and tried for dynamic animation with single contact between plastic puck and wall in an air hockey game. In this paper, we extend our proposed approach for a human to strike a puck by a mallet and to feel their impulse by a haptic device such as PHANToM. Moreover, we investigate impulse precision by changing penetration depth between puck and mallet.
Keywords
computer animation; feedback; haptic interfaces; PHANToM; air hockey game; computer graphics; dynamic animation; force distribution; haptic device; impulse based approach; impulse precision; impulsive force; penetration; penetration depth; plastic puck; tactile feedback display; Animation; Displays; Equations; Force feedback; Force measurement; Force sensors; Friction; Haptic interfaces; Imaging phantoms; Plastics;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
Print_ISBN
0-7803-7860-1
Type
conf
DOI
10.1109/IROS.2003.1249276
Filename
1249276
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