• DocumentCode
    401770
  • Title

    The research of computer generated actor in the virtual environment

  • Author

    Liang, Xiao-Hui ; Zhao, Qin-Ping

  • Author_Institution
    Key Laboratory of Virtual Reality Technol., BeiHang Univ., Beijing, China
  • Volume
    4
  • fYear
    2003
  • fDate
    2-5 Nov. 2003
  • Firstpage
    2046
  • Abstract
    Computer generated actor is an important kind of entity in distributed virtual environment. Different from human in the loop controlled entity, it is controlled by computer. This paper summarizes the main research topics of computer generated actor, and presents an example of the entity: the autonomous entity that travels on the land in the virtual environment, gives the architecture and the main modules, including the terrain database, global path planning module and collision avoidance module.
  • Keywords
    collision avoidance; information services; terrain mapping; virtual reality; autonomous entity; collision avoidance; computer generated actor; distributed virtual environment; global path planning; terrain database; Collision avoidance; Computer architecture; Computer science education; Databases; Decision making; Educational technology; Humans; Path planning; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2003 International Conference on
  • Print_ISBN
    0-7803-8131-9
  • Type

    conf

  • DOI
    10.1109/ICMLC.2003.1259840
  • Filename
    1259840