Author_Institution :
Social Comput. Group, IBM T.J. Watson Res. Center, Yorktown Heights, NY, USA
Abstract :
Persistent conversation is human-to-human interaction that is carried out over computer networks; it is produced by typing, speaking or other means, and, unlike face-to-face conversation, it leaves a trace - in the form of text on a computer screen, sound files, etc, - that persists for varying amounts of time. Examples of persistent conversation include interactions carried out using chat, IM, texting, MUDs, email, mailing lists, news groups, Web boards, blogs, 3-D VR, and other digital media. Persistent conversation differs from spoken conversation in interesting ways. For example, because it leaves a perceptible trace, persistent conversation can occur asynchronously with lags of minutes to months between conversational turns, as happens in e-mail. Alternatively, the turns of persistent conversation can overlap, with many participants effectively ´speaking´ at once, as often happens in on-line chats. Freeing conversation from the lock-step synchrony of face-to-face talk has major implications both for the ways in which people and groups turn persistent conversation to their own ends, and for the design of systems which support conversation.
Keywords :
computer networks; electronic mail; computer networks; digital media; e-mail; human-to-human interaction; online chats; persistent conversation; Blogs; Computer mediated communication; Computer networks; Face; Information science; Libraries; Social network services; Speech analysis; Virtual reality; Visualization;