DocumentCode
404796
Title
Collision and impact force computation for virtual reality applications
Author
Khor, A.K. ; Leedham, C.G. ; Maskell, D.L.
Author_Institution
Sch. of Comput. Eng., Nat. Technol. Univ., Singapore
Volume
2
fYear
2003
fDate
15-17 Oct. 2003
Firstpage
853
Abstract
The paper is concerned with the accurate detection of collision and the resulting impact force between the model of a person´s hand and a static or moving object. The objective is to provide accurate feedback of touch in virtual reality applications. The methods described and evaluated use a combination of bounding sphere and recursive subdivision of the bounding box techniques to detect accurately when and where a collision occurs on the hand. The impact force of the collision is calculated using the geometry of the impact area and application of Newton´s law. The methods are verified using a novel prototype of a hand controlled by a six degrees of freedom tracker glove and ball. The ball and hand can collide either by the ball hitting the hand, the hand hitting the ball or both. When inexpensive accurate touch transducers become available to complement the 3D body position input devices, many innovative applications can be realized by applying these methods.
Keywords
force feedback; haptic interfaces; impact (mechanical); touch (physiological); virtual reality; 3D body position input devices; Newton law; accurate touch feedback; bounding box technique; bounding sphere technique; collision computation; force feedback; impact area geometry; impact force computation; recursive subdivision; touch transducers; tracker glove; virtual reality applications; Application software; Cables; Force feedback; Geometry; Intelligent systems; Object detection; Pistons; Space technology; Tracking; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2003. Conference on Convergent Technologies for the Asia-Pacific Region
Print_ISBN
0-7803-8162-9
Type
conf
DOI
10.1109/TENCON.2003.1273299
Filename
1273299
Link To Document