DocumentCode
408289
Title
GAME: a Generic Automated Marking Environment for programming assessment
Author
Blumenstein, Michael ; Green, Steve ; Nguyen, Ann ; Muthukkumarasamy, Vallipuram
Author_Institution
Sch. of Inf. Technol., Griffith Univ., Southport, Qld., Australia
Volume
1
fYear
2004
fDate
5-7 April 2004
Firstpage
212
Abstract
In this paper, a Generic Automated Marking Environment (GAME) is proposed for assessing student programming projects and exercises with an aim to facilitate student-centred learning. GAME has been designed to automatically assess programming assignments written in a variety of languages. The system has been implemented in Java and contains marker modules that are tailored to each specific language. A framework has been set in place to enable easy addition of new marker modules to extend the system\´s functionality. Currently, the system is able to mark programs written in Java and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. GAME has been tested on a number of student programming exercises and assignments providing encouraging results.
Keywords
C language; Java; computer science education; educational computing; educational courses; student experiments; C language; GAME; Generic Automated Marking Environment; Java; automatic assessment systems; marker modules; marking schema; program marking; programming assessment; programming assignments; student programming project assessment; student-centred learning; system functionality; Australia; Automatic programming; Computer science; Electronic mail; Feedback; Gold; Information technology; Java; Postal services; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: Coding and Computing, 2004. Proceedings. ITCC 2004. International Conference on
Print_ISBN
0-7695-2108-8
Type
conf
DOI
10.1109/ITCC.2004.1286454
Filename
1286454
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