• DocumentCode
    412552
  • Title

    Comparing PSO structures to learn the game of checkers from zero knowledge

  • Author

    Franken, Nelis ; Engelbrecht, Andries P.

  • Author_Institution
    Dept. of Comput. Sci., Pretoria Univ., South Africa
  • Volume
    1
  • fYear
    2003
  • fDate
    8-12 Dec. 2003
  • Firstpage
    234
  • Abstract
    This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.
  • Keywords
    cooperative systems; evolutionary computation; games of skill; learning (artificial intelligence); optimisation; tree searching; PSO structures; checkers game; coevolutionary techniques; game playing agents; information sharing structures; particle swarm optimiser; random movement; swarm size configurations; zero knowledge; Africa; Computer science; Databases; Law; Legal factors; Machine learning; Minimax techniques; Neural networks; Particle swarm optimization; Spine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
  • Print_ISBN
    0-7803-7804-0
  • Type

    conf

  • DOI
    10.1109/CEC.2003.1299580
  • Filename
    1299580