DocumentCode
414493
Title
Immersive well-path editing: investigating the added value of immersion
Author
Gruchalla, Kenny
Author_Institution
Dept. of Comput. Sci., Colorado Univ., Boulder, CO, USA
fYear
2004
fDate
27-31 March 2004
Firstpage
157
Lastpage
164
Abstract
The benefits of immersive visualization are primarily anecdotal; there have been few controlled user studies that have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well-path planning. An experiment was designed to compare human performance between an immersive virtual environment (IVE) and a desktop workstation. This work presents the results of sixteen participants who planned the paths of four oil wells. Each participant planned two well-paths on a desktop workstation with a stereoscopic display and two well-paths in a CAVE™-like IVE. Fifteen of the participants completed well-path editing tasks faster in the IVE than in the desktop environment. The increased speed was complimented by a statistically significant increase in correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex three-dimensional domain.
Keywords
data visualisation; human factors; industries; virtual reality; CAVE™; desktop workstation; immersive virtual environment; immersive visualization; immersive well-path editing; industrial problem; oil well-path planning; stereoscopic display; virtual object manipulation; Buildings; Displays; Graphics; Humans; Layout; Navigation; Petroleum; Virtual environment; Visualization; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2004. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7803-8415-6
Type
conf
DOI
10.1109/VR.2004.1310069
Filename
1310069
Link To Document