• DocumentCode
    419096
  • Title

    Ayo, the Awari player, or how better representation trumps deeper search

  • Author

    Daoud, Mohammed ; Kharma, Nawwaf ; Haidar, Ali ; Popoola, Julius

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Concordia Univ., Montreal, Que., Canada
  • Volume
    1
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    1001
  • Abstract
    Awari is a two-player end-game played on a plank with 12 pits and 48 seeds; the goal of the game is to collect 25 seeds before the other player does. In this paper, we illustrate the importance of problem domain representation, using our own Awari playing program, Ayo. We use a genetic algorithm to optimize the weights of the feature evaluation function of Ayo. We play Ayo against a commercially available Awari player, then compare Ayo´s results to those achieved by an older Awari player; one that uses a 7-level deep minimax search. Ayo, with a 5-level deep minimax search, returns better results, due to better, more intelligent, representation of the state space.
  • Keywords
    computer games; games of skill; genetic algorithms; minimax techniques; search problems; Awari player; Awari playing program; Ayo; feature evaluation function; genetic algorithm; minimax search; problem domain representation; state space representation; two-player end-game; Africa; Clocks; Genetic algorithms; Spatial databases; State-space methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1330971
  • Filename
    1330971