DocumentCode :
419096
Title :
Ayo, the Awari player, or how better representation trumps deeper search
Author :
Daoud, Mohammed ; Kharma, Nawwaf ; Haidar, Ali ; Popoola, Julius
Author_Institution :
Dept. of Electr. & Comput. Eng., Concordia Univ., Montreal, Que., Canada
Volume :
1
fYear :
2004
fDate :
19-23 June 2004
Firstpage :
1001
Abstract :
Awari is a two-player end-game played on a plank with 12 pits and 48 seeds; the goal of the game is to collect 25 seeds before the other player does. In this paper, we illustrate the importance of problem domain representation, using our own Awari playing program, Ayo. We use a genetic algorithm to optimize the weights of the feature evaluation function of Ayo. We play Ayo against a commercially available Awari player, then compare Ayo´s results to those achieved by an older Awari player; one that uses a 7-level deep minimax search. Ayo, with a 5-level deep minimax search, returns better results, due to better, more intelligent, representation of the state space.
Keywords :
computer games; games of skill; genetic algorithms; minimax techniques; search problems; Awari player; Awari playing program; Ayo; feature evaluation function; genetic algorithm; minimax search; problem domain representation; state space representation; two-player end-game; Africa; Clocks; Genetic algorithms; Spatial databases; State-space methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
Type :
conf
DOI :
10.1109/CEC.2004.1330971
Filename :
1330971
Link To Document :
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