DocumentCode
419096
Title
Ayo, the Awari player, or how better representation trumps deeper search
Author
Daoud, Mohammed ; Kharma, Nawwaf ; Haidar, Ali ; Popoola, Julius
Author_Institution
Dept. of Electr. & Comput. Eng., Concordia Univ., Montreal, Que., Canada
Volume
1
fYear
2004
fDate
19-23 June 2004
Firstpage
1001
Abstract
Awari is a two-player end-game played on a plank with 12 pits and 48 seeds; the goal of the game is to collect 25 seeds before the other player does. In this paper, we illustrate the importance of problem domain representation, using our own Awari playing program, Ayo. We use a genetic algorithm to optimize the weights of the feature evaluation function of Ayo. We play Ayo against a commercially available Awari player, then compare Ayo´s results to those achieved by an older Awari player; one that uses a 7-level deep minimax search. Ayo, with a 5-level deep minimax search, returns better results, due to better, more intelligent, representation of the state space.
Keywords
computer games; games of skill; genetic algorithms; minimax techniques; search problems; Awari player; Awari playing program; Ayo; feature evaluation function; genetic algorithm; minimax search; problem domain representation; state space representation; two-player end-game; Africa; Clocks; Genetic algorithms; Spatial databases; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1330971
Filename
1330971
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