DocumentCode
419558
Title
Surface skeletons in grids with non-cubic voxels
Author
Strand, Robin
Author_Institution
Centre for Image Anal., Uppsala Univ., Sweden
Volume
1
fYear
2004
fDate
23-26 Aug. 2004
Firstpage
548
Abstract
An algorithm for computing surface skeletons on the face-centered cubic (fcc) grid and the body-centered cubic (bcc) grid is presented. The fcc grid and the bcc grid are three-dimensional grids where the voxels are rhombic do-decahedra and truncated octahedra, respectively. The DT is used to generate the set of centres of maximal balls (CMBs) which are "anchor points" when constructing the skeleton. Simple points are used in order to make the skeleton topologically correct and CMBs to produce a fully reversible skeleton. Using only simple points and the CMBs generates a skeleton with a lot of branches. By using a set of additional conditions for removal and preservation of grid-points, most of these branches are merged into surfaces. For comparison, the algorithm is also implemented for the cubic grid.
Keywords
image thinning; topology; transforms; body centered cubic grid; distance transform; face centered cubic grid; noncubic voxels; rhombic dodecahedra voxels; surface skeleton computing; three dimensional grid; topology; truncated octahedra voxels; Bismuth; Grid computing; Image analysis; Image reconstruction; Shape; Skeleton; Surface reconstruction; Table lookup; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2004. ICPR 2004. Proceedings of the 17th International Conference on
ISSN
1051-4651
Print_ISBN
0-7695-2128-2
Type
conf
DOI
10.1109/ICPR.2004.1334195
Filename
1334195
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