• DocumentCode
    419932
  • Title

    Efficient interactive rendering of detailed models with hierarchical levels of detail

  • Author

    Lakhia, Ali

  • Author_Institution
    California Univ., Berkeley, CA, USA
  • fYear
    2004
  • fDate
    6-9 Sept. 2004
  • Firstpage
    275
  • Lastpage
    282
  • Abstract
    Recent acquisition systems, such as the one developed at the University of California at Berkeley, are capable of collecting large, detailed, highly textured models that standard levels of detail (LOD) rendering techniques [T.A. Funkhouser et al. (1993)] cannot handle efficiently. We propose an out-of-core rendering engine which applies the cost and benefit approach of the Adaptive Display algorithm by Funkhouser and Sequin [1993] to hierarchical levels of detail (HLODs) [C. Erikson et al. (2001)]. Unlike the Adaptive Display algorithm, we do not skip objects to maintain interactivity when many objects are visible. Funkhouser and Sequin apply hysteresis by adding a penalty in the benefit heuristics to discourage disturbing visual effects due to fast switching of detail in the model. However, this penalty may not be sufficient if the user is moving around rapidly in the scene. Instead, we have developed a more robust temporal hysteresis by retaining how much detail is rendered over a time period. We have implemented our rendering engine to run on a common personal computer with a standard graphics card. The engine is capable of visualizing, in both walk-through and fly-through mode, a detailed model of 25 city blocks comprised of 7 million triangles and 720 million color pixels. Our engine maintains a constant frame rate and limits excessive flickering simultaneously.
  • Keywords
    computational geometry; data acquisition; data visualisation; image texture; interactive systems; natural scenes; rendering (computer graphics); Adaptive Display algorithm; acquisition system; data visualization; geometry; hierarchical LOD; interactive rendering system; level of detail; rendering engine; temporal hysteresis; Computer graphics; Displays; Engines; Hysteresis; Layout; Microcomputers; Rendering (computer graphics); Robustness; Standards development; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
  • Print_ISBN
    0-7695-2223-8
  • Type

    conf

  • DOI
    10.1109/TDPVT.2004.1335206
  • Filename
    1335206