DocumentCode
419975
Title
Fan-Meshes: a geometric primitive for point-based description of 3D models and scenes
Author
Yan, Xiaotian ; Meng, Fang ; Zha, Hongbin
Author_Institution
Nat. Lab. on Machine Perception, Peking Univ., Beijing, China
fYear
2004
fDate
6-9 Sept. 2004
Firstpage
518
Lastpage
525
Abstract
We propose a data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approximation to the data geometry, and can serve as primitives in reconstruction with a good balance between computational loads and reconstruction quality. In our algorithm, local remeshing is performed in preprocessing to obtain regular FMs, and a three-level-point data structure called triangle selection record (TSR) is then used to reduce redundancies in the raw data and overlapping in the original FMs. Furthermore, to apply the method to raw 3D scanning data, we use a smoothing operator to the point cloud in order to eliminate some sensor noises. Experimental results demonstrate that our scheme is effective even for large-scale scenes with real data.
Keywords
approximation theory; computational geometry; data structures; image reconstruction; mesh generation; piecewise linear techniques; solid modelling; 3D model reconstruction; 3D scene reconstruction; Fan-Meshes; data geometry; dense scanning point clouds; piecewise linear approximation; point-based description; smoothing operator; three-level-point data structure; triangle selection record; Clouds; Computational efficiency; Data structures; Flexible manufacturing systems; Layout; Piecewise linear approximation; Redundancy; Smoothing methods; Solid modeling; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN
0-7695-2223-8
Type
conf
DOI
10.1109/TDPVT.2004.1335281
Filename
1335281
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