DocumentCode
419990
Title
GPU-assisted z-field simplification
Author
Bogomjakov, Alexander ; Gotsman, Craig
Author_Institution
Dept. of Comput. Sci., Technion-Israel Inst. of Technol., Haifa, Israel
fYear
2004
fDate
6-9 Sept. 2004
Firstpage
673
Lastpage
679
Abstract
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the reason why efficient methods for their simplification are necessary. On the other hand, the computation power and programmability of commodity graphics hardware has significantly grown. We present an adaptation of an existing real-time z-field simplification method for execution in graphics hardware. The main parts of the algorithm are implemented as fragment programs which run on the GPU. The resulting polygonal models are identical to the ones obtained by the original method. The main benefit is that the computation load is imposed on the GPU, freeing-up the CPU for other tasks. Additionally, the new method exhibits a performance improvement when compared to a pure CPU implementation.
Keywords
computational geometry; computer graphic equipment; image resolution; mesh generation; real-time systems; realistic images; rendering (computer graphics); GPU-assisted z-field simplification; commodity graphics hardware; polygonal model; Application software; Computer aided instruction; Computer graphics; Computer science; Concurrent computing; Hardware; Physics computing; Pipelines; Rendering (computer graphics); Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN
0-7695-2223-8
Type
conf
DOI
10.1109/TDPVT.2004.1335303
Filename
1335303
Link To Document