DocumentCode
421003
Title
Folk play learning system based on word games
Author
Bae, Youngkwon ; Choe, Hyunjong ; Lee, Taewuk ; Kim, Taeyoung
Author_Institution
Korea Nat. Univ. of Educ., Chongwon, South Korea
fYear
2004
fDate
30 Aug.-1 Sept. 2004
Firstpage
882
Lastpage
883
Abstract
A word program is educationally valuable just with its functions of practicing the keyboards and typing, but if it additionally provides different types of games, its educational effect will be enhanced further. The present system purposed to provide indirect experiences in disappearing folk plays through word games. Using the system developed in this study, users can improve their ability to type, the basic purpose of word programs, and indirectly experience folk plays. It is possible to explore the educational use of games through the system. As the word program is not just a program for typing practice but includes other educational areas, students study the areas while playing word games. What is more, students may learn the rules and concepts of folk plays naturally while playing typing games, the rules of which are similar to those of folk plays. Besides, playing word games, children who are absorbed in computer games may become familiar with and interested in folk plays. Furthermore, children can make friends with different types of people while playing word games.
Keywords
computer aided instruction; computer games; humanities; word processing; computer games; folk play learning system; keyboard practice; typing games; typing practice; word games; word program; Educational programs; Keyboards; Learning systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2004. Proceedings. IEEE International Conference on
Print_ISBN
0-7695-2181-9
Type
conf
DOI
10.1109/ICALT.2004.1357702
Filename
1357702
Link To Document