• DocumentCode
    421003
  • Title

    Folk play learning system based on word games

  • Author

    Bae, Youngkwon ; Choe, Hyunjong ; Lee, Taewuk ; Kim, Taeyoung

  • Author_Institution
    Korea Nat. Univ. of Educ., Chongwon, South Korea
  • fYear
    2004
  • fDate
    30 Aug.-1 Sept. 2004
  • Firstpage
    882
  • Lastpage
    883
  • Abstract
    A word program is educationally valuable just with its functions of practicing the keyboards and typing, but if it additionally provides different types of games, its educational effect will be enhanced further. The present system purposed to provide indirect experiences in disappearing folk plays through word games. Using the system developed in this study, users can improve their ability to type, the basic purpose of word programs, and indirectly experience folk plays. It is possible to explore the educational use of games through the system. As the word program is not just a program for typing practice but includes other educational areas, students study the areas while playing word games. What is more, students may learn the rules and concepts of folk plays naturally while playing typing games, the rules of which are similar to those of folk plays. Besides, playing word games, children who are absorbed in computer games may become familiar with and interested in folk plays. Furthermore, children can make friends with different types of people while playing word games.
  • Keywords
    computer aided instruction; computer games; humanities; word processing; computer games; folk play learning system; keyboard practice; typing games; typing practice; word games; word program; Educational programs; Keyboards; Learning systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2004. Proceedings. IEEE International Conference on
  • Print_ISBN
    0-7695-2181-9
  • Type

    conf

  • DOI
    10.1109/ICALT.2004.1357702
  • Filename
    1357702