DocumentCode
426142
Title
Hybrid control for visibility-based pursuit-evasion games
Author
Isler, Volkan ; Belta, Calin ; Daniilidis, K. ; Pappas, G.J.
Author_Institution
GRASP Laboratory, Pennsylvania Univ., Philadelphia, PA, USA
Volume
2
fYear
2004
fDate
28 Sept.-2 Oct. 2004
Firstpage
1432
Abstract
Pursuit-evasion games in complex environments have a rich but disconnected history. Continuous or differential pursuit-evasion games focus on optimal control methods, and rely on very intense computations in order to provide locally optimal controls. Discrete pursuit-evasion games on graphs are algorithmically much more appealing, but completely ignore the physical dynamics of the players, resulting in possibly infeasible motions. In this paper, we present a provable and algorithmically feasible solution for visibility-based pursuit-evasion games in simply-connected environments, for players with dynamic constraints. This is achieved by combining two recent but distant results.
Keywords
game theory; graph theory; optimal control; robots; hybrid control; optimal control method; visibility-based pursuit-evasion game; Air traffic control; Collision avoidance; History; Laboratories; Mechanical engineering; Missiles; Optimal control; Pursuit algorithms; Robots; Surveillance;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2004. (IROS 2004). Proceedings. 2004 IEEE/RSJ International Conference on
Print_ISBN
0-7803-8463-6
Type
conf
DOI
10.1109/IROS.2004.1389597
Filename
1389597
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