DocumentCode
427508
Title
Event-based causality in virtual reality
Author
Lugrin, Jean-Luc ; Libardi, Paolo ; Barnes, Matthew J. ; Le Bras, Mikael ; Cavazza, Marc
Author_Institution
Sch. of Comput., Teesside Univ., Middlesbrough
Volume
1
fYear
0
fDate
0-0 0
Firstpage
156
Abstract
In this paper, we describe such an environment, in which the user can be presented in real-time with an alternative range of consequences for a given interaction with virtual world objects, thus inducing various perceptions of causality. From a systemic perspective, we can adopt a pragmatic approach, inspired from human philosophy, which considers that causal relations are established by the user in response to certain event cooccurrences. To control causal perception in VR, the system comprises the following components: a visualisation engine, an event recognition system (together with its specific event formalism that supports event modification), and a causal engine as an event modification system, which selects co-occurring events on a rule-based manner. A search process, evaluates alternative consequences using semantic and spatio contiguity information, such as comparison between candidate objects on which the action consequences should be applied. A first prototype has been fully implemented and is described together with an example real-time simulation
Keywords
behavioural sciences computing; causality; cognition; virtual reality; event modification system; event recognition system; event-based causality; semantic contiguity information; spatio contiguity information; specific event formalism; virtual reality; Animation; Artificial intelligence; Control systems; Engines; Human factors; Psychology; Virtual environment; Virtual prototyping; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
Conference_Location
The Hague
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1398290
Filename
1398290
Link To Document