• DocumentCode
    430221
  • Title

    Navigation in 3D game by Markov model based head pose estimating

  • Author

    Lu, Peng ; Zeng, XiangYong ; Huang, Xiangsheng ; Wang, Yangsheng

  • Author_Institution
    Inst. of Autom., Chinese Acad. of Sci., Beijing, China
  • fYear
    2004
  • fDate
    18-20 Dec. 2004
  • Firstpage
    493
  • Lastpage
    496
  • Abstract
    Keyboards, mice, and joy sticks are the most popular controlling and navigation devices in current 3D game. However, they are quite unnatural. In this paper, we propose a novel scheme to estimate the user´s head pose and the estimation result is used for navigating in game. The novel scheme based on Markov model fusing appearance, color and motion information. The experimental results demonstrate that the proposed approach which is used for 3D game controlling, is real-time and robust, and can give players more immersiveness.
  • Keywords
    Markov processes; computer games; maximum likelihood estimation; navigation; 3D game controlling; Markov model based head pose estimating; motion information; Boosting; Detectors; Face detection; Head; Keyboards; Maximum likelihood detection; Maximum likelihood estimation; Mice; Motion estimation; Navigation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics (ICIG'04), Third International Conference on
  • Conference_Location
    Hong Kong, China
  • Print_ISBN
    0-7695-2244-0
  • Type

    conf

  • DOI
    10.1109/ICIG.2004.103
  • Filename
    1410490