DocumentCode
430221
Title
Navigation in 3D game by Markov model based head pose estimating
Author
Lu, Peng ; Zeng, XiangYong ; Huang, Xiangsheng ; Wang, Yangsheng
Author_Institution
Inst. of Autom., Chinese Acad. of Sci., Beijing, China
fYear
2004
fDate
18-20 Dec. 2004
Firstpage
493
Lastpage
496
Abstract
Keyboards, mice, and joy sticks are the most popular controlling and navigation devices in current 3D game. However, they are quite unnatural. In this paper, we propose a novel scheme to estimate the user´s head pose and the estimation result is used for navigating in game. The novel scheme based on Markov model fusing appearance, color and motion information. The experimental results demonstrate that the proposed approach which is used for 3D game controlling, is real-time and robust, and can give players more immersiveness.
Keywords
Markov processes; computer games; maximum likelihood estimation; navigation; 3D game controlling; Markov model based head pose estimating; motion information; Boosting; Detectors; Face detection; Head; Keyboards; Maximum likelihood detection; Maximum likelihood estimation; Mice; Motion estimation; Navigation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics (ICIG'04), Third International Conference on
Conference_Location
Hong Kong, China
Print_ISBN
0-7695-2244-0
Type
conf
DOI
10.1109/ICIG.2004.103
Filename
1410490
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