DocumentCode
433030
Title
Three-dimensional intrinsic shape
Author
Ha, Victor H S ; Moura, Jose M F
Author_Institution
Digital Media Solutions Lab, Samsung Inf. Syst. America, Irvine, CA, USA
Volume
3
fYear
2004
fDate
24-27 Oct. 2004
Firstpage
2099
Abstract
In this paper, we define the intrinsic shape of an object in three-dimensional (3D) space as the shape invariant, to affine-permutation geometric shape distortions. We present an algorithm that blindly recovers from an arbitrarily affine-permutation distorted shape its intrinsic shape. This algorithm referred to us 3D BLAlSER (blind algorithm for intrinsic shape recovery) executes as one of its steps 3D PRA (point-based reorientation algorithm). 3D PRA reorients (blindly) rotated versions of the same object so that they become exactly aligned. 3D PRA extends 2D PRA to 3D space, but is much more complicated due to the multiple axes of rotation and the associated fold numbers. We describe the algorithms of 3D BLAISER and 3D PRA in detail.
Keywords
image processing; matrix algebra; affine-permutation geometric shape distortion; blind algorithm; intrinsic shape recovery; object intrinsic shape; point-based reorientation algorithm; shape invariant; three-dimensional space; Image processing; Information systems; Object detection; Reflection; Shape; Solid modeling; Vectors; Zinc;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2004. ICIP '04. 2004 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-8554-3
Type
conf
DOI
10.1109/ICIP.2004.1421499
Filename
1421499
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