• DocumentCode
    443177
  • Title

    How hard is 3-view triangulation really?

  • Author

    Stewénius, Henrik ; Schaffalitzky, Frederik ; Nistér, David

  • Author_Institution
    Centre for Math. Sci., Lund Univ., Sweden
  • Volume
    1
  • fYear
    2005
  • fDate
    17-21 Oct. 2005
  • Firstpage
    686
  • Abstract
    We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maximum likelihood) objective function. Internally, the solution is found by computing roots of multivariate polynomial equations, directly solving the conditions for stationarity. The solver makes use of standard methods from computational commutative algebra to convert the root-finding problem into a 47 × 47 nonsymmetric eigenproblem. Although there are in general 47 roots, counting both real and complex ones, the number of real roots is usually much smaller. We also show experimentally that the number of stationary points that are local minima and lie in front of each camera is small but does depend on the scene geometry.
  • Keywords
    algebra; computational geometry; image motion analysis; mesh generation; 3-view triangulation; computational commutative algebra; image motion analysis; maximum likelihood objective function; multivariate polynomial equation; nonsymmetric eigenproblem; optimal triangulation; root-finding problem; scene geometry; Algebra; Cameras; Computer vision; Equations; Geometry; Iterative algorithms; Layout; Polynomials; Robots; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on
  • ISSN
    1550-5499
  • Print_ISBN
    0-7695-2334-X
  • Type

    conf

  • DOI
    10.1109/ICCV.2005.115
  • Filename
    1541320