DocumentCode
443177
Title
How hard is 3-view triangulation really?
Author
Stewénius, Henrik ; Schaffalitzky, Frederik ; Nistér, David
Author_Institution
Centre for Math. Sci., Lund Univ., Sweden
Volume
1
fYear
2005
fDate
17-21 Oct. 2005
Firstpage
686
Abstract
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maximum likelihood) objective function. Internally, the solution is found by computing roots of multivariate polynomial equations, directly solving the conditions for stationarity. The solver makes use of standard methods from computational commutative algebra to convert the root-finding problem into a 47 × 47 nonsymmetric eigenproblem. Although there are in general 47 roots, counting both real and complex ones, the number of real roots is usually much smaller. We also show experimentally that the number of stationary points that are local minima and lie in front of each camera is small but does depend on the scene geometry.
Keywords
algebra; computational geometry; image motion analysis; mesh generation; 3-view triangulation; computational commutative algebra; image motion analysis; maximum likelihood objective function; multivariate polynomial equation; nonsymmetric eigenproblem; optimal triangulation; root-finding problem; scene geometry; Algebra; Cameras; Computer vision; Equations; Geometry; Iterative algorithms; Layout; Polynomials; Robots; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on
ISSN
1550-5499
Print_ISBN
0-7695-2334-X
Type
conf
DOI
10.1109/ICCV.2005.115
Filename
1541320
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