DocumentCode :
443177
Title :
How hard is 3-view triangulation really?
Author :
Stewénius, Henrik ; Schaffalitzky, Frederik ; Nistér, David
Author_Institution :
Centre for Math. Sci., Lund Univ., Sweden
Volume :
1
fYear :
2005
fDate :
17-21 Oct. 2005
Firstpage :
686
Abstract :
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maximum likelihood) objective function. Internally, the solution is found by computing roots of multivariate polynomial equations, directly solving the conditions for stationarity. The solver makes use of standard methods from computational commutative algebra to convert the root-finding problem into a 47 × 47 nonsymmetric eigenproblem. Although there are in general 47 roots, counting both real and complex ones, the number of real roots is usually much smaller. We also show experimentally that the number of stationary points that are local minima and lie in front of each camera is small but does depend on the scene geometry.
Keywords :
algebra; computational geometry; image motion analysis; mesh generation; 3-view triangulation; computational commutative algebra; image motion analysis; maximum likelihood objective function; multivariate polynomial equation; nonsymmetric eigenproblem; optimal triangulation; root-finding problem; scene geometry; Algebra; Cameras; Computer vision; Equations; Geometry; Iterative algorithms; Layout; Polynomials; Robots; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on
ISSN :
1550-5499
Print_ISBN :
0-7695-2334-X
Type :
conf
DOI :
10.1109/ICCV.2005.115
Filename :
1541320
Link To Document :
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