• DocumentCode
    445499
  • Title

    A virtual creatures model for studies in artificial evolution

  • Author

    Miconi, Thomas ; Channon, Alastair

  • Author_Institution
    Sch. of Comput. Sci., Univ. of Birmingham
  • Volume
    1
  • fYear
    2005
  • fDate
    5-5 Sept. 2005
  • Firstpage
    565
  • Abstract
    We present the results of our replication of Karl Sims´ work on the evolution of artificial creatures in a physically realistic 3D environment. We used standard McCulloch-Pitts neurons instead of a more complex set of ad hoc neurons, which we believe makes our model a more general tool for future experiments in artificial (co-)evolution. We provide a detailed description of our model and freely accessible source code. We describe our results both qualitatively and quantitatively, including an analysis of some evolved neural controllers. To the best of our knowledge, our work is the first replication of Sims´ efforts to achieve results comparable to Sims´ in efficiency and complexity, with standard neurons and realistic Newtonian physics
  • Keywords
    artificial life; biology computing; evolution (biological); neurocontrollers; virtual reality; McCulloch-Pitts neurons; artificial co-evolution; artificial creature evolution; neural controllers; physically realistic 3D environment; virtual creatures model; Artificial intelligence; Computer science; Evolutionary computation; Genetics; Intelligent robots; Morphology; Neurons; Physics; Power system reliability; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2005. The 2005 IEEE Congress on
  • Conference_Location
    Edinburgh, Scotland
  • Print_ISBN
    0-7803-9363-5
  • Type

    conf

  • DOI
    10.1109/CEC.2005.1554733
  • Filename
    1554733