• DocumentCode
    447396
  • Title

    Definition of the Kinematic Plant for the Human Musculoskeletal System

  • Author

    Buford, William L., Jr. ; Andersen, Clark R.

  • Author_Institution
    Div. of Orthopaedic Res., Univ. of Texas Med. Branch, Galveston, TX
  • Volume
    2
  • fYear
    2005
  • fDate
    12-12 Oct. 2005
  • Firstpage
    1246
  • Lastpage
    1251
  • Abstract
    This report defines a simulation of the kinematic plant (the human body) portion of the human musculoskeletal system. This simulation may serve as a model for the ideal robot as well as become the appropriate linkage system for human musculoskeletal simulations incorporated in more complex man-in-the-loop simulations. This human body is defined as an OpenGL hierarchical structure with 171 solid segments (bones) linked with 182 revolutes (up to 3 degrees-of-freedom per joint). It was developed in the Microsoft development environment using visual C++ and OpenGL. The bones are triangular mesh (stereolithography -stl) files derived from high resolution, computerized tomography scans of intact cadaver specimens. Muscle-tendon paths, ligaments and other soft tissue structures are modeled using a variety of B-splines. The result is an interactive, 3D simulation of musculoskeletal kinematics with real-time computation and update of interaction, viewing and control variables
  • Keywords
    biomechanics; biomedical engineering; bone; computerised tomography; human computer interaction; interactive systems; kinematics; medical computing; mesh generation; muscle; orthopaedics; real-time systems; splines (mathematics); 3D simulation; B-spline; Microsoft development environment; OpenGL hierarchical structure; bone; computerized tomography; human musculoskeletal system; interactive system; kinematic plant portion; kinematic simulation; linkage system; man-in-the-loop simulation; muscle-tendon path; real-time computation; soft tissue structure; triangular mesh file; visual C++; Biological system modeling; Bones; Computed tomography; Couplings; Humans; Joints; Kinematics; Musculoskeletal system; Robots; Stereolithography; Kinematic simulation; biomechanics; interactive 3-D Computer Methods; man-machine interface; muscle-tendon modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2005 IEEE International Conference on
  • Conference_Location
    Waikoloa, HI
  • Print_ISBN
    0-7803-9298-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.2005.1571317
  • Filename
    1571317